Edit
Use /cards edit to change stored values after an object exists. Most edit targets also support a GUI editor when run by a player without extra arguments.
Major Edit Targets
Section titled “Major Edit Targets”/cards edit card <rarityId> <seriesId> <cardId> <field> <value>Supported fields:
DISPLAY_NAMECUSTOM_MODEL_DATABUY_PRICESELL_PRICEINFOSERIESHAS_SHINYTYPECURRENCY_ID
Rarity
Section titled “Rarity”/cards edit rarity <rarityId> <field> <value>Supported fields:
DISPLAY_NAMEDEFAULT_COLORBUY_PRICESELL_PRICEADD_REWARDREMOVE_REWARDREMOVE_ALL_REWARDSCUSTOM_ORDER
Series
Section titled “Series”/cards edit series <seriesId> <field> <value>Supported fields:
DISPLAY_NAMEMODECOLORS
The COLORS field accepts space-separated assignments such as info=&7 about=&f rarity=&6.
/cards edit pack <packId> <field> <value>Supported fields:
PRICEPERMISSIONDISPLAY_NAMECONTENTSTRADECURRENCY_ID
For CONTENTS and TRADE, use line=value, for example:
/cards edit pack starter CONTENTS 1=common:3:default/cards edit pack starter TRADE 2=deleteCustom Type
Section titled “Custom Type”/cards edit type <typeId> <field> <value>Supported fields:
TYPEDISPLAY_NAME
Upgrade
Section titled “Upgrade”/cards edit upgrade <upgradeId> <REQUIRED|RESULT> <rarityId> <amount> <seriesId>The edit command is the safest way to mutate data because it also refreshes the plugin caches after the update.